tag:blogger.com,1999:blog-4758470699478315976.post1992566410900260497..comments2023-10-11T16:00:19.372+02:00Comments on Gunfreak's Historty of War: 216 figures in one dayGunfreakhttp://www.blogger.com/profile/04079955895580491444noreply@blogger.comBlogger13125tag:blogger.com,1999:blog-4758470699478315976.post-52494886470412662862009-07-15T13:36:13.782+02:002009-07-15T13:36:13.782+02:00No offence taken
But as I said the loss of one ba...No offence taken<br /><br />But as I said the loss of one base would be 80 men, and if a battlion losses that many, it would be combat innefective and loose all cohechan.<br />And the milita regiment would run LONG before looseing that many.<br /><br />So I'll stick with useing whole units for nowGunfreakhttps://www.blogger.com/profile/04079955895580491444noreply@blogger.comtag:blogger.com,1999:blog-4758470699478315976.post-59528844904323324612009-07-15T04:38:14.946+02:002009-07-15T04:38:14.946+02:00No offense intended by the above, Truls.
Why no...No offense intended by the above, Truls. <br /><br />Why not solitaire a game of British Grenadier and post that ? <br /><br />JimJameshttps://www.blogger.com/profile/11391332142002797390noreply@blogger.comtag:blogger.com,1999:blog-4758470699478315976.post-61362984212975422082009-07-13T03:23:06.197+02:002009-07-13T03:23:06.197+02:00Interesting system and a nice lookin' pick-up ...Interesting system and a nice lookin' pick-up game. <br /><br />So, you're trading 80 men d/w for 240 d/w ? You yourself said the complete destruction of the 71st was a little unhistorical :)<br /><br />JimJameshttps://www.blogger.com/profile/11391332142002797390noreply@blogger.comtag:blogger.com,1999:blog-4758470699478315976.post-27494076842223756042009-07-12T13:15:40.828+02:002009-07-12T13:15:40.828+02:00Take a look at the first test game
http://angelba...Take a look at the first test game<br /><br />http://angelbarracks.forumup.com/viewtopic.php?t=61&mforum=angelbarracks<br /><br />For a whole base to be removed that would mean a total of 80 men dead or wounded.<br />Or 1/3rd I think that most units would break before that happensGunfreakhttps://www.blogger.com/profile/04079955895580491444noreply@blogger.comtag:blogger.com,1999:blog-4758470699478315976.post-86701057938595906362009-07-12T05:41:09.422+02:002009-07-12T05:41:09.422+02:00Sounds like your working towards implementing a 2...Sounds like your working towards implementing a 2d6 into the combat effects table. That would be cool. <br /><br />Also, I still think trying to work stand loss in would be "appropriate" and within thease of play you seem to be shooting for. For instance, a 4 stand elite unit after a hard couple of hours fighting, shouldn't be throwing out the same firepower that they started the fight with should they? <br /><br />JimJameshttps://www.blogger.com/profile/11391332142002797390noreply@blogger.comtag:blogger.com,1999:blog-4758470699478315976.post-68003105965776705752009-07-11T18:29:03.593+02:002009-07-11T18:29:03.593+02:00Yeah thats the point.
I want you to be able to pl...Yeah thats the point.<br /><br />I want you to be able to play with only.<br /><br />2 sheets of paper to make notes, and keep track of points<br />2 tape mesuares<br />2 D6<br /><br />I realy wanted all moral/fire/mele to be done with a single D6.<br />No horde of of 10+ D6<br /><br />I've just finished the turn sequence, mele part, movement part fire part.<br /><br />I'm going to run a small test just to see how things work,Gunfreakhttps://www.blogger.com/profile/04079955895580491444noreply@blogger.comtag:blogger.com,1999:blog-4758470699478315976.post-56798788441600705422009-07-11T15:07:51.313+02:002009-07-11T15:07:51.313+02:00Neat system. Sound like your trying not to bog it...Neat system. Sound like your trying not to bog it down with too much minutia and fig counting. You also have some interesting insights on the other forum regarding how open or closed formations would've been. <br /><br />JimJameshttps://www.blogger.com/profile/11391332142002797390noreply@blogger.comtag:blogger.com,1999:blog-4758470699478315976.post-4476592693058748312009-07-11T11:25:12.722+02:002009-07-11T11:25:12.722+02:00No, the unit keeps all it's bases unit it'...No, the unit keeps all it's bases unit it's taken of the fieldGunfreakhttps://www.blogger.com/profile/04079955895580491444noreply@blogger.comtag:blogger.com,1999:blog-4758470699478315976.post-35436025166183317692009-07-11T01:48:40.842+02:002009-07-11T01:48:40.842+02:00yep, there it is:
"half it maximum poits or...yep, there it is: <br /><br />"half it maximum poits or above it reteats 100 yards straight back." <br /><br />Your unit points sounds pretty close to being a morale assignment. Looking at your charge morale check, if you make a unit have to pass a MC by rolling equal to or lower than its pt. value, that nearly lines up with what you've got already, except for the elites not needing to take one. <br /><br />Got any plans to work stand loss into the system?Jameshttps://www.blogger.com/profile/11391332142002797390noreply@blogger.comtag:blogger.com,1999:blog-4758470699478315976.post-68892431771880519492009-07-10T15:04:17.054+02:002009-07-10T15:04:17.054+02:00Well as it is now.
When you get to your half way p...Well as it is now.<br />When you get to your half way point in number of ponits or above.<br />You retreat 100 yards straight back.<br /><br />That means that a 2 point unit will retreat once it get's it first point, this means that a single good volley giving medium damige can send a milita unit back 100 yards.<br /><br />While for a 3 and 4 point unit, you need 2 points before they retreat, once they get a 3rd point, the 3 point unit disbands, while the 4 point unit just retreats 200 yards back.<br /><br />A 5 point unit will stand for a total of 3 points before retreatings.<br /><br />This makes a 5 point unit extremely effective.<br /><br />I will probebly make it so that 4 and 5 points units can't regain those 4-5 points.<br /><br />While a 2 point unit can get back it's one point, and a 3 point can get back a total of 2 points, the 4 and 5 points unit can only get back points to 3.<br /><br />So if a 5 point unit has been in realy heavy combat, fighting though sevral enemy units, and are down to 1 or 2 points, and a brigade commander gives back points, they can only give back up to 3, so they can't get back the onr or two extra points, this is to simulate that the unit will probbebly have lost alot of men, mabye even sevral officers, and can never get back that super cohechanGunfreakhttps://www.blogger.com/profile/04079955895580491444noreply@blogger.comtag:blogger.com,1999:blog-4758470699478315976.post-88128543107366380772009-07-10T14:06:23.105+02:002009-07-10T14:06:23.105+02:00Interesting system. Less cumbersome than counting...Interesting system. Less cumbersome than counting figures. Seems like condition effects for point loss due to fire attacks becomes an important component to making for a good game. From what I read, maybe have variable conditions when different types of units take the same point loss? <br />That way, when my elite troops get hit with a 1 pt loss they do something different than when my bad militia take a 1 pt. loss ? In other words, my elites need to take a 2 or 3 pt loss to be forced into similar circumstanceS as my bad militia at 1 pt loss.Jameshttps://www.blogger.com/profile/11391332142002797390noreply@blogger.comtag:blogger.com,1999:blog-4758470699478315976.post-70964417623893729162009-07-09T19:13:18.280+02:002009-07-09T19:13:18.280+02:00By unit
The loss is based on pre determend points...By unit<br /><br />The loss is based on pre determend points.<br /><br />Bad/regular Milita has only 2 ponts, good milita and regular contiental, as well as some loyalist tropps have 3, good continental and regular brits has 4 and elite britsh units have 5.<br /><br />The number of bases don't play into it, a single big comapany may have 4 points, while a bad milita unit with 2 or 3 bases might only have 2.<br />This is because even with a 250 man battalion not all of them can shoot at that single company.<br />So it's more based on morale, good morale is allways better then bad even if you have only half the number of men.<br /><br />BUT, when SHOOTING, bigger units get bonouses, single base units(loose copanies) get -1 on shooting, 2 base units get no + or - when shooting 3-5 base units get +1<br /><br />So bigger units can pour more fire, but number of men dosn't automaticly mean you can take more punishmen.<br />This is to simulate that when it came to americans numbers didn't mean vitoy.<br /><br />That said shooting is going to be inefective unless lucky or if you keep shooting a long time.<br /><br />I'm not going to post the shooting table, but I can say getting that realy massive super effective volley is going to be hard.<br />Infact only 3-5 base units can get them as it requiers 7 on the dice roll that is 6 with +1.<br />Or 2 base unit if at very close range.<br />a 1 base unit can never deliver that volley.<br />But whne you get it, it will be VERY effective. infact one of those volley will automaticly scatter milita units with only 2 points, but the question is, do you want to stop and hope to get that dice roll, yes it's tecnacly a 1 in 6 change to get it(or 1 in 5 if you are a 3+ base unit at close range.)<br />But if you stop up to shoot, you might get into a long drawn out shooting match, which not only means you can lose the match, but your flank might get hold up, while your allies on the other flank more, so your forces gets separated.<br />This is a risk you take.<br /><br />You can look at the first stuff I've writen down here<br />http://angelbarracks.forumup.com/viewtopic.php?t=59&mforum=angelbarracksGunfreakhttps://www.blogger.com/profile/04079955895580491444noreply@blogger.comtag:blogger.com,1999:blog-4758470699478315976.post-69925937443258581122009-07-09T18:23:35.149+02:002009-07-09T18:23:35.149+02:00In your rule set will casualties/losses be represe...In your rule set will casualties/losses be represented by the stand or by the fig ? <br /><br />JimJameshttps://www.blogger.com/profile/11391332142002797390noreply@blogger.com