Tuesday, February 14, 2017

Regiment Stainau


I'm a bit annoyed, I'm very happy with how the battalion turned out, but the sun was too strong,  and much of the detail got washed out, and the kinda look like they have gloss varnish on them....



20 figures from Warfare miniatures, with warfare flags.
A  good looking unit, with red, white and green, colors, and green and white flags.


This brings my Allied army up to 6 battalions and 7 squadrons(BLB squadrons so  that would be 14 real squadrons) 

I'm taking  it easy the next days, I 'll work  on a Saxon  gun, while waiting for my next delivery from Warfare

Tuesday, February 7, 2017

We're at 50% strength





So some 15 months after starting the project, I'm half done!
This was my first goal when I started, I rarely do I get this far in my project, It's not a great force, 54 cavalry in 9 squadrons, 66 infantry in 3 battalions and 3 generals.

All the cavalry are Warfare, two of the battalions are also warfare, one of the battalions are Footsore/Musketeer miniatures. The generals are Ebor. All flags are warfare too.

At full strength, this would be 1800 infantry and 2250 cavalry.

The units are Småland cavalry regiment and a single squadron of Drabants.
Infantry are Jönkjöping, Björnborg and Kalmar.

The next half will be an almost mirror of this, with maybe an extra infantry battalion.

I know Gylldenstierna dragoons and lifeguard cavalry regiment will be most of the cavalry, while lifeguard infantry will have one battalion represented. I also think Västerbottens regiment will show up.



It looks  like quite a few figures, but really it's only 123.


3 brigades, one of 24 cavalry, one of 30 cavalry and an infantry brigade of 66 figures.

The big flags does help with the look!


Left flank cavalry brigadier

Infantry brigadier

Right flank cavalry brigadier.





I'm now working on some footsore/musketeer miniature Russians, I'm not a fan of the figures, but I have 2 battalions worth of them, and that's like £60+ worth of miniatures, and I'm too poor to waste that money. Also, I have a battalion of Russians on the way from warfare, And so that will give me a brigade of Russians.

So half way there.

Friday, January 27, 2017

Heeeere COOOMES THE CAAAVVAALLLRRYY ( the end!)

So Småland regiment was the first unit I started when I started on my  new GNW project,  this was back in November 2015. And now well over a  year later, the regiment is done.

Now being as giant as it is, it will be split into two brigades.



48 Swedish cav thundering over the terrain tile! 



The figures are of course all Warfare, and I got 6 left, that I'll paint as Drabants.


Sea of blue and yellow!

Warfare will soon release new packs of Swedish cavalry with new horses. So the other half of my Swedish cavalry force will be made with those.

That half with be 24 Gyldenstjerna Dragoons and 30 Livregimentet til hest. 

The regiment takes up more than 3 tiles in breath when deployed in line.

So I besides the 6 cavalry I need 3 command and my Swedish force  will be half done.


Up next is some more Saxon cavalry.

Tuesday, January 24, 2017

Review Warfare Miniatures "model cavarly regiment" part 2

So not a proper review, just showing you what else can be made with it.

Last  time I showed 18 Saxons, with their mix of floppy hats and  tricorns, with cuirass under the coat.

Well here you  have the same deal but painted as 18 Danes,  this time all tricrones with front and back  plate over the coat. Also they are painted with buff coats.



These poor guys have been almost done for months, by the end of September I had 15 of them bases and ready to go but the last 3 lingered primed but not painted. So yesterday I   painted the horsies and today the troopers. Even had time to take them out for a photoshoot.

They look ok, I'm half way satisfied with  the buff coats, but lets just say,  they are kinda drab, next to those red coated Saxons or Blue coated swedes. 

They are painted as 2nd Sjælandske, And it's to  big,  my regiments have a tendency to be too big. This is 3 squadrons, while I've only found them fielded as two squadrons. To add to that, BLB  squadrons are the same as two real squadrons. So this unit isn't one squadron to big, but 4 squadrons to big. 

In the end it looks quite nice, I'm overall happy with  them. And  even  tho it's kinda drab colorwise, they are kinda at the same time striking in the buff coats. 


But it was cold and they needed to huddle togeather for warmth. So I brought out their friends.




My Forces so far to stand against the Swedes. 36 cavalry, 54 infantry and  1 commander.
I still have  12 Saxon cav and 20 Saxon infantry waiting to be painted. 

Of course this is just a fraction of the planned army. With at least 9 battalions and some 20++ Squadrons planned. To face the Swedes. 

Friday, January 20, 2017

Regular programing has resumed.

So I'm finally back in the painting groove.

I have  two things to show today, a finished knight unit,  that turned out so so
And WIP of some french infantry.

The knights are front rank, they are kinda fun  to paint as they have quite a varied look, some have brigandines, others have mail reinforced with plate, some have gambeson and some have plate with jupon on.  What pulls down the quality here is my horrible lack of freehand skull. The shields and barding doesn't look very nice.

I'm also  lost in the whole heraldry thing. So I painted random stuff, some are based on   historic French  heraldry with change in color combo, while others are  just made up.






















The lances are particularly painful to paint.




Next up are some infantry,  These have so far turned out much much better, partly because the figures are better, they are newer(almost totally new) The mail is one of the biggest changes,  They are proper 3d so painting mail on these are much much easier than on the FR figures.

The sculpts are very detailed, easy to paint, clean and just wonderful. 

 The figures are Claymore Pavisers, I asked for and got regular shields, letting me make infantry. 
The weapons are Spears from Curtey/1st  corps,  while the various other weapons are from Front Rank.

 I do feel they are to spaced out, I do prefer a closer spacing, But I wanted the figures to show, if they are to close  you  only see  my bad shield painting, While my good figure painting is hidden.
 As soon as  you  get a little angle on them, the spacing is less visible.


These are so fun to paint, The mix of, mail, plate, gambeson, and leather. Makes the painting varied.

Again, the shields are not very good, and again random. 

The plan is that these are going to be in duel use.  When  all 24 are done,  they can be their own unit of infantry, But they  can also be used as back ranks of a bigger unit,  with some foot men at arms, being in the front rank. This will be a Large unit in  Hail Ceasar of 48 figures, And I'll use the combined  unit from the main rules.  They will start  the game as men at arms  with all the bonuses this in tales, and once the unit  gets shaken,  it will fights as infantry with all that in tales.








Wednesday, January 4, 2017

Looking back and looking forwards

So this is the obligatory what I did and what I plan on doing.

In my personal life,  I got my first car(cargo van)  still don't have a license to drive. I  got married and I lost my grandmother. She died just a few weeks after the wedding,  Looks like she held on until I  got married.  It was not a sad death, She was 96 years old and she died in her home of 60 years. She had a massive heart attack a couple of years back,  at her age she could not get any surgery. But she lived another two years,  eating what she wanted and drinking her delay cream.  She died in her home happy with her gossip magazines and tv. I near had any other nanny than her, she lived 5 minutes from where I grew up. So not a sad death, a natural death after a long good life. But it's strange not having her around and missing her.


The Wedding was perfect,  we were told by a fellow student of Anita that June 4th was going
to have wonderful weather,  as her husband's birthday is on June 4th and he always had nice weather on his birthday. And she was right. It was probably one of just 4 good summer days this summer.

Wedding on the terrace of the inlaws summer home.
Anitas best friend is her maid of honour  and my dad is my best man.

The day  was perfect with good food and good people, After the wedding dad in law drove us with  his  boat to a resort  where we stayed in  the honeymoon suite 


So we also had a new litter, Freke and Naisha went on  a date. And we got a litter, We kept one we named Huldra.

Huldra!


Hobby  wise, I    have been quite productive. I managed   to paint some 230 figurs for my GNW/WSS project, I still have quite a  few unpainted  laying around, but loost steam. I have also painted some 105 SYW figures, again  a  few laying  around waiting to be painted. Add some Russian and Prussian Napoleionics and a few 30YW I'm not far from painting  450  figures this year.

After an intensive first 8  months the steam started to go empty. The last few months I've painted sevral things not having finished  them, I have painted  12 French Legere, that was supposed to become a 30 figure unit,  I painted 6  troopers and 9 horses for some Chasseur a Chaval,  also not finished.

So I don't have much to show, But I have this.

Had some random  British light infantry I painted up and ordered a movement base from warbases.


I did however, have a late year project. The theme of this year's Christmas gifts was homemade.
Antia made some wonderful embroidery with the names of our nephew on and we put them in some frames. It took a long time to make, She also embroidered some Christmas oven mitts for her and mine parents.

So  I decided to make Anita's gift too.

And  Here it  is:



I made a little diorama of Anita and all of our ten dogs. The miniatures are Copplestone, with some wood glue and white flock, some random ebay  trees, A picture found online and glued  to a background. I tried to paint the dogs as the look, with their markings.  Some of our dogs are quite similar, painting it so that Denali, Beriniga and Fjellbris  look different is quite hard, Beringia at least got white spot on her neck. Some of the models got a slightly curly tail,  So I  gave those tails to our dogs I know got a little curl on them. Orca while black has that curly tail and his shoulder is very  white, so it's easy differentiate him from the other black dogs, luckily our dogs are color coded. So I simply gave  their harness  their color. From bak to front. Orca and Stjerne, Gaia and Såga, Huldra and Naisha,  Freke and  Denali and finaly  up  front Fjellbris and  Berninga.


So that's what I've done 2016, now looking forward.


I  do plan on continuing my WSS/GNW project, as well  as my  SYW.
While I'm  tempted  to do more Napoleoincs  I think   I'll only have the attention span to do  a few figures at a  time. I also want to   try yet again to do ACW,  but we'll  see.

I'm also concidering doing more Ancients and Italian wars.

But first up is a new project(new year new project)

This will be early 100 years war. This is something I've wanted to do  for some time. Mostly because of  the figures from Claymore. The style is just so  cool, a mix of leather, gambison, mail and plate. I do find the full plate kinda boring...

Now there are sevral complications. First Claymore so  far only have only have a  few packs.
They have french foot knights, crowbowmen and pavisers. Naturaly not enough  to do a proper force. So  I much go hunting. I have orderd some Front  Rank mounted MAA,  they seem  to  be about the same period. I also orderd some  Kingmaker knights. Now the kingmakers are probably a little to late for the first 20  years of the war. so my  early 100 year war project will be slightly generic stretching  from 1337  to about  1390. So some units will be post 1360(like kingmaker)  While FR and Claymore will be more very  early part. But I'm mostly staying away  from  the later Perry ranges ect.

Another problem is the style. Claymore is very animated  and very detailed. Not that many  other figures mix well.  Black tree desgins make figures that look quite good and they are for the right period of the war, but they look stiffer, less  natural  in poses. And from  the picutres they look slighter in style.

My first unit  will  be a big unit  of knights and infantry. I'll  have 2 ranks of knights in front so 24 knights and to ranks of infantry. So a big unit of 48 figures. So I'll repurpose the pavisers, by giving  them none paviser shields and giving them a few other weapons then spears, they'll become infantry.

So  that is the plan.

I hope to  have something more intresting to show soon.

Belated Marry Christmas and a  Happy New Year.


Sunday, November 27, 2016

Preview/Review: Ultimate General: Civil War

What a fun game!

This is the second  game in what is now a series, called Ulitmate General.
The first game dealt  only with Gettysburg, it had a series of battles that got affected  by how you did,  like if the union held on the first day,  the battle would be different  from how  history recorded the second  day  of Gettysburg.  

The game  was fun, nice to look it, and the selling point was the ease  of control and the AI

Now this second game, will let you play the entire civil  war! (when it's done, as it's in early  access, and the game ends after  Antietam)

You start with creating  your general, through a sort of "light RPG" character creating screen,  You create a general, You choose  which studies you had at West Point  and so get various  points.

Here we meet the first problem, the nr 1 skill  you  have to put points  in is; Army Organisation. This skill is needed to get; more brigades, bigger brigades,  and more corps. You just have to dump  your skill points as much as possible into it. This kinda defeats the purpose of having a choice in  your character creation. The second skill you need  to dump stuff  into is reconnaissance, so you'll be able  to see at least some info on enemy strength. The other skills seem much less important  and you simply fill up some of them  after getting as high as possible in Army Organisation.


The first screen in General creation process.


You then do small battle, where  you have  to  take  a town with  a few thousand men at your disposal. Then hold the town against a counter attack. After this you'll start to build  your army!
After you win the battle  you  get a new skill point(which  goes straight into  army  organization.
And you get; money, manpower, and reputation. Money  is spent on creating  brigades and buying  weapons, manpower is how many recruits  you   have available. And reputation is a sort of political  currency. It  can buy used to "buy" more men, weapons or  generals. But it's also your life-line, if you loose to much reputation you will be fired! 

To start your army  you'll have whatever is left after the first battle. You'll need  to add brigades and divisions as soon as possible. It's relatively cheap to make a new brigade, as  long as  you have enough weapons  in your armory.  However adding veteran reinforcements to brigades you  already have is extremely expensive.  When I neared the battle of Antietam, it cost me some 50 000 to  add 500 veteran reinforcements to my best brigades.  Because  you do get best brigades. Not only can you  buy better weapons to them, But they level up, a  Level 3(the max) Brigade is  a monster compared to  a level 0 brigade. If you got a level 3 brigade with 2500 men(the biggest you can  get a brigade) You can count on them standing under extreme pressure. 

But as I said it's extremely expensive to reinforce them(you can reinforce them with rookies, but then the quality  of the brigade goes down) 

You  move your brigades by simply dragging the mouse from the unit to where  you  want to  go.

You have 4 types of "brigades" Brigades in  this game is a sort of generic term. First and most important is the infantry brigade  which is a proper brigade. They can  be up to 2500 men strong. 
You also have Cavalry brigade, which  can be up  to 750 strong. You have artillery brigade that can be from  a small battery in size(4 guns)  to 24  guns.  And finally you have skirmishers, that ca be up to  500 men.

Each brigade is added  to a division, in the start  you can  only have 3-4  brigades pr. division, but when you have upgraded your army organization   you can  have 6 brigades per. division and  4 divisions per corps.

For  my first proper game, I mostly had 4-5 infantry per division and a battery. Some of my divisions  had cavalry and some had Skirmishers. But at Antietam where I had 65 brigades, I  only had 3 cavalry units, 3 skirmish units, The rest was  regular infantry  and artillery.  

While  you only spend 20% of the game in the Army Organisation screen, I'll  make the claim it's actually  40% of the game,  A badly made army will make it impossible to win.  You'll spend a lot of time taking care of your army. You'll need  to  find officers for your units,  you'll see   both officers and  units level up(promoted for officers) You'll spend a lot of time  finding the right weapons for them. You have many weapons  to choose from,  but availability is a pain. Not only do  you need  the money  for the guns, But there might not be enough guns to supply your brigade. 

And the guns got stats of course, very broadly speaking, the short  range smoothbore have higher melè, while the rifled-muskets have  better range and accuracy.  Why exactly  a  musket is better in melè  then a rifled-musket I do not know, But it's a game. 


But it dosen't help having super fancy guns  if  you can't resupply them after a battle. So often you  end up  using weapons  you captured  after a battle.  

You also  have supply you need to look  after, Each corps have a supply wagon, that resupplies  your army  in a battle.  It will run out! You  can max have 25000 supply. If  you  got 30-40 guns going off and a 20  000 soldiers firing  of  their weapons, those  25000 will go in minutes! You  can capture the enemy supply wagons, these can be used  in the battle,  but if you don't use them up in that battle the remaining supplies  will be added to yours after the battle. 


From the first battle asUnion




I  will tell you, you  will be attached   to your units. For simplicity's sake, I made each of my divisions  "state divisions"  So my   first division was  a New York division. With 1st New york Brigade, 2nd New York  Brigade, 1st New York Artillery etc.  My Second was a Maine division. 
I also  had Rhoad Island, Wisconsin, Michigan, Ohio etc.

Two units I did get very attached  to was 1st New York Brigade and 1st Maine Brigade. 
1st New york, had been with me since  the first battle.  And my 1st Maine was my Killer Angles and  had been  with me since my second battle. After  Antietam, they had like 12000 kills after  over a year of campaigning, I   almost lost them  twice, at Shiloh  they were down   to 350  men and at Gains Mill they  were down  to 240 men, At Antietam, they lost  1300 men. 

The screen  you get  after winning the first battle.


When you've  finished  playing in the army organization screen it's time to do battle.  Before each major battle(1st Manassas, Shiloh etc.)  you have optional  battles, smaller actions  that will let  you get experience, money,  and manpower.

The battles play  out mostly like the first game, they  have  improved stuff, making it easier  to create cohesive  battle lines. They have also   made artillery  much easier to   handle, no need to micro them, simply put them  some place, and the rest is automatic,  the guns unlimber and they also choose  the ammo them self. So  they automatically go for canister at close range. 

But the battles are also  the biggest problem so far in the game. They are not dynamic. 

So  if I loose 20 000  men in a  battle, I'll need to reinforce my army with  whatever resources  I  have.  This does not  apply to the ai. You can almost wipe the ai   army of the face of the planet, and the next battle it's at full strength. It's a shame, it would be very cool if   you could win the game by simply destroy  the enemy army in a giant battle. But you can't and  I guess they won't add it,  As  the campaign  will be many hours long, but if   you win after 4 major battles the campaign will be 4 hours  long not 25 hours long. 


My Army  early in the game.

A little later,  with  a 2nd corps added.


And the second big problem with the battle is the scripting.
One of the more dramatic examples of this is at Shiloh, At the start of the  battle,  you need to  hold Shiloh Church and the  Hornet's nest. And I did, I held them both. Yet in day 2 my entire army gets magically  transported to Pitsburg landing. And I have to retake  both these places. I had by the 2nd day almost destroyed the  CSA army, I   had probebly a  5:1  advantage in  forces. So  I why would I pull back?

Other   then these  problems, there are just some bugs here and there(again not a finished game)




The rebs throw them self at my lines, you see all those brown/grey corpes in the stream? Yeah a dozen 12 pdr Napoleons will do  that over a few hours.


After doing two smaller actions, I  have only 1st Bull  Run left,  and I need to do it, to continue on.


There is also  the problem  with the difficulty, I played my first  proper campaign as Union  on easy, I won every single battle(  you aren't suppose to win  all battles)  While I was challenged  in the battles and needed   to keep on   my toes. I still won them all. I'm  going to try now on Normal, But I'm afraid Normal will be too  hard  and I'll never reach Antietam. Because I played on  easy I  had 25% more manpower and money. So I could have 5 brigades I always filled with veteran reinforcements. This gives me an edge. 


How it looked before Antietam. 


The game is extremely fun, I spent almost 15 hours on this first campaign, so a full one  with all the battles will  last at least 20 maybe close to 30 hours.  I have laid out the things I'm not a fan   of, I doubt most of them will be changed. As I said,  it's a bit frustrating destroying  an enemy army just to  see it complete and intact the  next battle but if  you don't do it, it's perfectly possible you'll never see  half the battles as  you  destroyed the enemy army early in  the game. I  mean I lost 18 000 men at Antietam, the south lost 24 000 out of 46 000. I still  would have over 60 000 against their 22 000, So I  would most  likely have won the war after the  next battle.

 Now again I played on easy, this would be much harder on  normal or hard, but then some people are much  better than   me at this, and so even on  hard some players would destroy  the enemy early on. The one thing I  hope they  do change is the scripting  of the battles. We might not get a dynamic  campaign, but dynamic  battles would have been nice.


I recommend the game as it is now, without hesitation , but if you want  to wait a few months, you can do  that,  the game is on early accsess, but the game is quite complete, so it won't be years and yeasrs in  early accsess hell.

The game is out on steam  now, and when  done will also come to Ipad.


The Death of the confederacy? Kemper with his back  to the river getting shot up by  30 canon and thousands of soldiers.