Sunday, July 1, 2012
Review: Sins of the solar empire: Rebellion
In the game you have 3 factions, The Trade emegancy coalition(TEC) Advent, and Vasari.
The TEC are very standard human, most of their ships are actualy trade ships, just armed, they only have like 3 ships buildt purly for combat.
The Vasari are the only true aliens, they are brutal have mass slavery ect. Also in rebellion, each of the 3 factions are split in loyalists and rebels, the diffrence isn't that big except for the biggest ships you can get, each of these variantions have their own uniqe Titan ship.
Capital ships are all avalable from the start, but costs lots of resources, there are again sevral types, a big combat ship, an armed carrier, sevral suport ships, the buff other ships ect. While regular ships, like frigats and cruisers use fleet points, ships cost from 4 fleet points to 25 fleet points, but not only do the
Capital ships and titans also gain levels, and become more and more powerfull, when they reach level 6 they get a special super skill, that is very powerfull, so it's important to keep you capitals and titans alive.
You have a defence tree that deals with stuff like starbases, and hangars.
The last page of reseach deals with fleet size points and capital ship points, you start with just 150 fleet points, thats just enough for a few ships, and one capital ship, you also only have 2 capital ship points, so you could at most have 2 capital ships, and very few other ships, or sevral other ships and 1 capital.
As you put points in the fleet size you get more and more points, in the end you could have sevral hundred ships.
If all planets are developed, you really only have 1 expence and thats fleet upkeep, it's start at 0% but as you expand the fleet size points.
Same with starbases when just buildt they have about 3000 hull and 1200 shield, not very powerfull, but you can upgrade them, and by just spending money, you can get them to 21000 hull and 14 000 shield,
But even if you just upgrade it to 11 000 hull and 7000 shield, it will be powerfull enough to hold back a moderatly powerfull fleet by it self. Starbases and also be upgraded to they can have people living there and even be used as trade stations, there by creating credits from tax and shipping..
Anyway I hold hartedly recomed this game, Later I'll review the older version of this game called Sins of the solar empire trinity, it's basicly the same game, but has been out for many years, and therfore has lots of mods, so I'll review som of the mods.